Chapter 1.3.0.1 - Favour defined [For each God, we will be tracking three favours. Short term favour is tracked during a single combat or like event, after which it is added to medium term favour and reset. Medium term favour is tracked during an entire level, after which it is added tot long term favour and reset. Long term favour is tracked during the entire game.] Groth long term favour is a number that varies. Groth long term favour is 0. Groth medium term favour is a number that varies. Groth medium term favour is 0. Groth short term favour is a number that varies. Groth short term favour is 0. Elda long term favour is a number that varies. Elda long term favour is 0. Elda medium term favour is a number that varies. Elda medium term favour is 0. Elda short term favour is a number that varies. Elda short term favour is 0. Duncan long term favour is a number that varies. Duncan long term favour is 0. Duncan medium term favour is a number that varies. Duncan medium term favour is 0. Duncan short term favour is a number that varies. Duncan short term favour is 0. Shliss long term favour is a number that varies. Shliss long term favour is 0. Shliss medium term favour is a number that varies. Shliss medium term favour is 0. Shliss short term favour is a number that varies. Shliss short term favour is 0. Chapter 1.3.0.2 - Having the Gods Comment / Managing short term favour To have the Gods comment: now the first dummy is 0; [Whether something has been said already.] now the third dummy is the zeal of the player; if the third dummy is less than the permanent zeal of the player, now the third dummy is the permanent zeal of the player; [Zeal shouldn't become higher than maximum, unless it already is, in which case it should stay the same] [Groth] say "[italic type]"; if Groth short term favour is less than 0 begin; now the first dummy is 1; choose a random row in the Table of Groth Displeasure; say "[the remark entry]"; choose a random row in the Table of Groth Displeasure; say "[addition entry] "; end if; if Groth short term favour is greater than 0 begin; now the first dummy is 1; if Groth short term favour is less than 5 begin; choose a random row in the Table of Groth Pleasure; say "[the remark entry]"; choose a random row in the Table of Groth Pleasure; say "[addition entry] "; otherwise; choose a random row in the Table of Groth Intense Pleasure; say "[the remark entry]"; choose a random row in the Table of Groth Intense Pleasure; say "[addition entry] "; end if; end if; say "[roman type]"; if Groth short term favour is greater than 0 begin; say " (Groth rewards you with ", Groth short term favour ," zeal.)[paragraph break]"; increase the zeal of the player by Groth short term favour; end if; [Elda] say "[italic type]"; if Elda short term favour is less than 0 begin; now the first dummy is 1; choose a random row in the Table of Elda Displeasure; say "[the remark entry]"; choose a random row in the Table of Elda Displeasure; say "[addition entry] "; end if; if Elda short term favour is greater than 0 begin; now the first dummy is 1; if Elda short term favour is less than 5 begin; choose a random row in the Table of Elda Pleasure; say "[the remark entry]"; choose a random row in the Table of Elda Pleasure; say "[addition entry] "; otherwise; choose a random row in the Table of Elda Intense Pleasure; say "[the remark entry]"; choose a random row in the Table of Elda Intense Pleasure; say "[addition entry] "; end if; end if; say "[roman type]"; if Elda short term favour is greater than 0 begin; say " (Elda rewards you with ", Elda short term favour ," zeal.)[paragraph break]"; increase the zeal of the player by Elda short term favour; end if; [Duncan] say "[italic type]"; if Duncan short term favour is less than 0 begin; now the first dummy is 1; choose a random row in the Table of Duncan Displeasure; say "[the remark entry]"; choose a random row in the Table of Duncan Displeasure; say "[addition entry] "; end if; if Duncan short term favour is greater than 0 begin; now the first dummy is 1; if Duncan short term favour is less than 5 begin; choose a random row in the Table of Duncan Pleasure; say "[the remark entry]"; choose a random row in the Table of Duncan Pleasure; say "[addition entry] "; otherwise; choose a random row in the Table of Duncan Intense Pleasure; say "[the remark entry]"; choose a random row in the Table of Duncan Intense Pleasure; say "[addition entry] "; end if; end if; say "[roman type]"; if Duncan short term favour is greater than 0 begin; say " (Duncan rewards you with ", Duncan short term favour ," zeal.)[paragraph break]"; increase the zeal of the player by Duncan short term favour; end if; [Shliss] say "[italic type]"; if Shliss short term favour is less than 0 begin; now the first dummy is 1; choose a random row in the Table of Shliss Displeasure; say "[the remark entry]"; choose a random row in the Table of Shliss Displeasure; say "[addition entry] "; end if; if Shliss short term favour is greater than 0 begin; now the first dummy is 1; if Shliss short term favour is less than 5 begin; choose a random row in the Table of Shliss Pleasure; say "[the remark entry]"; choose a random row in the Table of Shliss Pleasure; say "[addition entry] "; otherwise; choose a random row in the Table of Shliss Intense Pleasure; say "[the remark entry]"; choose a random row in the Table of Shliss Intense Pleasure; say "[addition entry] "; end if; end if; say "[roman type]"; if Shliss short term favour is greater than 0 begin; say " (Shliss rewards you with ", Shliss short term favour ," zeal.)[paragraph break]"; increase the zeal of the player by Shliss short term favour; end if; if the initial combat significance is greater than 0 begin; now the second dummy is 0; if the initial combat significance is 1, now the second dummy is 1; if the initial combat significance is 2, now the second dummy is 2; if the initial combat significance is 3 begin; now the second dummy is a random number between 3 and the level of the player; if the second dummy is less than 3, now the second dummy is 3; end if; if the initial combat significance is 4 begin; now the second dummy is a random number between 5 and 2 times the level of the player; if the second dummy is less than 5, now the second dummy is 5; end if; say "The Gods collectively reward you with ", second dummy, " zeal![run paragraph on]"; if the zeal of the player is not less than the permanent zeal of the player, say " (But you already were at your maximum.)[run paragraph on]"; increase the zeal of the player by the second dummy; now the first dummy is 1; end if; if the first dummy is 0, say "The Gods sit in bored silence, waiting for real action.[run paragraph on]"; say "[paragraph break]"; now the combat boolean is 0; if the zeal of the player is greater than the permanent zeal of the player, now the zeal of the player is the third dummy; [Managing the favours] increase Groth medium term favour by Groth short term favour; now Groth short term favour is 0; increase Elda medium term favour by Elda short term favour; now Elda short term favour is 0; increase Duncan medium term favour by Duncan short term favour; now Duncan short term favour is 0; increase Shliss medium term favour by Shliss short term favour; now Shliss short term favour is 0; continue the activity. Part 1.3.1 - Remarks Chapter 1.3.1.1 - Groth Remarks Table 4.21 - Groth Displeasure Remark Addition "'That a fight?'" ", Groth complains." "'Sissy!'" ", Groth's voice mocks you." Table 4.22 - Groth Pleasure Remark Addition "'Liked that!'" ", Groth says enthusiastically." "'Good fight.'" " Groth laughs heartily. 'Fun.'" Table 4.23 - Groth Intense Pleasure Remark Addition "'That GREAT!'" ", Groth screams." "'Smash, hit, KILL!'" " The sound of Groth beating his chest makes your head hurt." "'LOVE it. You worthy fighter!'" "" Chapter 1.3.1.1 - Elda Remarks Table 4.21 - Elda Displeasure Remark Addition "'I regret your distinct lack of style.'" ", Elda complains." "'A series of rather unfortunate decisions.'" ", Elda's voice upbraids you." Table 4.22 - Elda Pleasure Remark Addition "'Seeing a woman like you fight is a pleasure.'" ", Elda happily admits." "'Another fight worth me serious attention.'" " Elda tells you. 'Quite droll.'" Table 4.23 - Elda Intense Pleasure Remark Addition "'I have to admit that I simply loved that.'" ", Elda says warmly." "'Hurrah!'" ", Elda rejoices." "'Very good indeed!'" " Elda bangs a gauntleted fist against her shield." Chapter 1.3.1.1 - Duncan Remarks Table 4.21 - Duncan Displeasure Remark Addition "'So... [italic type]straightforward[roman type].'" ", Duncan sneers." "'BOH-ring!'" ", Duncan sighs." Table 4.22 - Duncan Pleasure Remark Addition "'Quite funny, actually,'" " Duncan says lazily." "'We still need a bit more spice, but we're getting somewhere,'" ", Duncan informs you." Table 4.23 - Duncan Intense Pleasure Remark Addition "'Now THAT was MADNESS!'" ", Duncan laughs." "'Woohoo! That makes me jump with joy!'" " Loud applause adds strength to Duncan's exclamation." "'Yeah!'" "" Chapter 1.3.1.1 - Shliss Remarks Table 4.21 - Shliss Displeasure Remark Addition "'You keep disappointing me.'" ", Shliss complains." "'Why are you so cowardly?'" ", Shliss sighs." Table 4.22 - Shliss Pleasure Remark Addition "'You're finally putting your heart into it, aren't you?'" ", the condescending voice of Shliss informs you." "'You are good. But you need to become better.'" " You somehow feel that Shliss is smiling, but his smile is cold as death." Table 4.23 - Shliss Intense Pleasure Remark Addition "'Oh yes, you [italic type]are[roman type] the avenging angel!'" ", Shliss hisses." "'Bring them death!'" " You hear the eerie, soft laugh of Shliss." "'Live on the edge and dance with death!'" ", Shliss exclaims"